For those that may have zero idea what Magic: The Gathering is, here is an incredibly brief gist of the game - players build decks of spells and creatures that are composed of five color options - red, blue, white, green, and black (colorless is also an option) - with the goal of being the last person with any life points remaining
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This is also a unique way of stacking coin flips for your defense if you can afflict your opponent with a Status Condition as well
Hiram Flaversham ensures you will have consistent card draw, and when you need to pivot for a big quest turn, a Fortisphere can be used to turn him into a bodyguard
That scaling chip damage can completely flip a game in your favor, especially in matchups where your opponent goes aggressive and grabs early prizes
Hellkite Charger A dragon that attacks with haste is already a good choice, and one that has a late-game ability is even better