I am just not sure that a 3/4/2 that essentially gains you one ink when she is played is actually good enough, when you oftentimes can just get more use out of the item
All of this gameplay value is bolstered by a Shift 3 ability that makes it possible to get him out early for real devastation
It comes as part of the Disney100 Collector's Edition, which features many other stunning alternative art cards
If their strength is lower than their willpower, they take damage and damage counters equal to the strength value are placed on the card
1 Banzai - Gluttonous Predator 1 Belle - Accomplished Mystic 4 Chernabog's Followers - Creatures of Evil 4 Cursed Merfolk - Ursula's Handiwork 4 Diablo - Obedient Raven 4 Elsa - The Fifth Spirit 4 Genie - Wish Fulfilled 4 Go Go Tomago - Darting Dynamo 4 Kit Cloudkicker - Tough Guy 4 Madam Mim - Fox 3 Madam Mim - Snake 3 Magic Broom - Illuminary Keeper 4 Merlin - Crab 4 Merlin - Goat 3 Merlin - Rabbit 1 Peter Pan - Shadow Finder 3 The White Rose - Jewel of the Garden 4 Ursula - Deceiver 1 Ursula - Sea Witch Queen Emerald/Amethyst presents a strong early game advantage One of the things you might notice right away about this deck is the large number of one-cost characters you have to choose from
Three underperforming items and actions in the Steel-Sapphire Starter Deck Ransack Magic Golden Flower Frying Pan Remember, Lorcana is fresh on the scene, and I'm still diving in