Use it to remove an annoying opponents threat or gracefully retire one of your own battered characters
2-drops that quest for 2 lore are always worth considering in aggro decks
(I couldnt stop thinking of the distinctly un-Disney image of Tigger being melted into a pot of steaming ink, Roger Rabbit-style.) Another key difference - and one that feels decidedly Disney - is that players arent competing to grind their opponent into the floor by chopping away at life points with attacks
In the mystical realm of Lorcana, players take on the role of Illumineers
For the deck's strategy, I wanted to capture the core gameplay loop of FINAL FANTASY XIV
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