That's what happens when you combine Tinker (which could get out the Jar almost immediately) with Megrim (so that your opponent would take 14 damage from a single Jar discard, assuming they could not play any cards in time)
Green/White: Artifact ETB These colours are concerned with abilities that trigger when artifacts enter the battlefield
And I can drop some big, beefy aura to amp Zur up to kill in a few hits, and run some pillow fort stuff like Propaganda and Ghostly Prison, along with Rhystic Study, Necropotence, and well, you get it
Even so, this is an incredibly powerful card, and a solid Eldrazi commander if you're looking for one
That leaves you with 30-35 cards that will help you enact your game plan
The new Disney Villainous: Introduction to Evil game arrives in July