After following my core and the last branch, while also updating the sideboard a little bit, I consider this to be the way to go as of now: Creatures (3) Planeswalkers (3) Lands (21) Spells (33) As I do not have enough space to talk about all the strategic aspects of Miracles Ill once again try to keep it short, talking about whats necessary to know when facing off against Legacys most played and most powerful decks
If you activated Urtets ability by tapping your dork-myr, youll have another opportunity to drop +1/+1s on your board before you attack, as well
It cannot attack you or be sacrificed
In a mono-blue setting, this can mean a consistent counterspell, card draw, or other disruptive effects
Activate only if an opponent has three or more poison counters
This colorless five-drop will tap for no mana to make one of three key artifact token types for you for value - Clue for pure card draw, Blood for card flow or graveyard additions, or Food for life