I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Final Fantasy VI touched the pixel era of games and was a favorite of several other designers in the studio
Enjoy recreating your favorite Final Fantasy moments in card form
When any creature equipped with it deals combat damage to a player, you get to draw a card
The Chosen Of The Crystal Mana Value: 5WW Rarity: Uncommon Type: Sorcery Card Text: Create four 1/1 colorless Hero creature tokens
And being uninkable as well is going to inhibit this card from making its way into a lot of more competitive decks where uninkable slots are quite vital