These cards typically force opponents to commit additional resources for the execution of their gameplan
5 - Mewtwo (e-Cards Series: Expedition Base Set - Holo) This is the exact same card we saw at the beginning of the article, but it is the holo version
Both are great early game questers and can then work as bounce targets, protecting them from challenges
Fractured Identity is too powerful of an answer card, it hits almost any target and handles most forms of resilience, it is always at least a two for one and it is generally a tempo swing too
And I may be misunderstanding where you're coming from, but it sounds a lot like "be happy with what we've got" instead of getting them to improve
theyre easy to learn and play with, but are very unlikely to be competitive if played against decks which have been specifically built with powerful combos and strategies in mind