Remember when I said that holding back development for counterspells was generally a bad idea in limited
Many cards were designed purely with flavor in mind and are overtly unbalanced when compared to todays design standards
And that's the goal of Dimir Thieves: use cards like Siphon Insight, Gonti, Lord of Luxury, Thief of Sanity, Xanathar, Guild Kingpin, and more to steal our opponent's expensive cards and (hopefully) use them to beat our opponent
Spells that when they Resolve Sac a Land for Any Lands There are four of these, one four-cost sorcery that broke Standard with Valakut, and then sacs any number for any lands out tapped
Harvest Wurm is a land recursion card that requires you to return a land or else you have to bury (sacrifice) this summon (creature)
There is a 0.7% chance for a borderless uncommon